Display Name = "Remina Research Institute Entrance"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 501, 8, 55, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 623, 57, 56, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 623, 57, 56, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 623, 57, 56, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest is locked with a sophisticated electronic lock..."])
    ShowText(["It seems impossible to open this right now."])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1432, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_tukuyomi_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Good grief, another Next Doll..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A strange artificial monster stands in front of the door to the underground facility—"])
    ShowText(["It was one of the Next Dolls that we had fought several times before."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi>"])
    ShowText(["Could it be that a mere angel statue is the gatekeeper?"])
    ShowText(["I am the one guarding the entrance to the Remina Laboratory."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi>"])
    ShowText(["And what do you think will happen if I activate the security system?"])
    ShowText(["Hundreds of traps and barriers, along with reinforcements of guards—"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["...The security system will not activate."])
    ShowText(["I have shut it down."])
    ShowPicture([5, "80_tukuyomi_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi>"])
    ShowText(["Laplace...!?"])
    ShowText(["Why are you siding with the Monster Lords...!?"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["I am executing a higher-ranked mission than cooperating with the Angel Army."])
    ShowText(["Please clear the way for contacting the 'Alliance of Wisdom.'"])
    ShowPicture([5, "80_tukuyomi_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi>"])
    ShowText(["I was also created by the 'Alliance of Wisdom,' but..."])
    ShowText(["The current top priority mission is to exterminate the local monsters and Monster Lords."])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi>"])
    ShowText(["If you wish to pass here, you must defeat me...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If you won't clear the way, then I will defeat you... Here I go!"])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["That one, though it may not seem so, is likely a modified fox spirit..."])
      ShowText(["Without a doubt, they are using powerful techniques."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 774, 0])
      ShowTextAttributes(["pramia_fc2", 0, 0, 2])
      ShowText(["\\n<Puchina>"])
      ShowText(["I'll turn you into an ice statue as well..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 503, 0])
      ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
      ShowText(["\\n<Tsukuyomi’>"])
      ShowText(["Who would have thought I would be using my power against myself..."])
      ShowText(["It's complicated, even for the course of chaos."])
      ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
      ShowText(["\\n<Tsukuyomi>"])
      ShowText(["Could it be my identical model?"])
      ShowText(["I heard about the mass production plan..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1592, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["It was probably created to counter Lady Tamamo."])
      ShowText(["However, that alone won't even come close to her level..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tukuyomi_fc1", 2, 0, 2])
    ShowText(["\\n<Tsukuyomi>"])
    ShowText(["The power of these beings is already above that of the Next Dolls..."])
    ShowText(["Our reason for existence is..."])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["You may sleep now..."])
      Empty([])

    BranchEnd([])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have destroyed Tsukuyomi..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["These artificial monsters seem rather pitiful."])
    ShowText(["Created as weapons, only to be destroyed like this..."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["It's sad, but it's war after all."])
    ShowText(["If we sympathize with every little thing, our hearts will be crushed."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Morrigan is right..."])
    ShowText(["We chose to plunge ourselves into this war, after all."])
    ConditionalBranch([4, 774, 0])
      ShowTextAttributes(["pramia_fc2", 0, 0, 2])
      ShowText(["\\n<Puchina>"])
      ShowText(["The feeling of valuing life has been lost since childhood..."])
      ShowText(["We shall only bury the enemy."])
      ConditionalBranch([4, 773, 0])
        ShowTextAttributes(["gob_fc2", 0, 0, 2])
        ShowText(["\\n<Idaten>"])
        ShowText(["Likewise... there is no mercy in my blade."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well then, we have defeated the gatekeeper."])
    ShowText(["Let's charge into the research facility!"])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Hehehe, this will be fun..."])
      ShowText(["Now, let's go!"])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["You were that aggressive?"])
      ShowText(["Haven't you changed your character a bit?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["When it comes to research facilities, I get a little too excited."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["But you weren't that enthusiastic when we went through the Gate of Birth, were you?"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Reading the atmosphere..."])
      ShowText(["That's a skill I've recently acquired."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["No, you often fail to read it..."])
      ShowText(["Anyway, let's move on."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even though the security system isn't activated, there should be guards patrolling."])
    ShowText(["As expected, we can't avoid fierce battles inside the research facility..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo5\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
